I'm a Senior conceptual artist and Art Director for Gaming and entertainment industries. I started my career in middle of 90 last century :) in publicity and tv animation show. My worked was essentially in 2D for many aspect, layout background, character design, color and story board. In earlier 2000 i did a switch to gaming world and digital software. I was a 2d and 3D digital artist for wireless plateform like ghostrecon and many sportsgames. I was a lead artist on splintercell on N-Gage and DS console at Gameloft. I teached a training course of traditional drawing and conceptual design at National art Design of Montreal (NAD) for over 6 years. I was a senior concept artist on WET at Behavior. I was an Assistant Art Director and Senior Conceptual Artist on Deus Ex 3 Human Revolution and the DLC ( The Missing Link) at Eidos Montreal Groupe of Square Enix. Now i'm a Senior conceptual artist on a triple A games at Warner Brother Games Montreal. Before i was an Art Director at Digital District Montreal on 3D Features Animated Films comming out in near futur (Check it out):). I'm trying to do some stuffs for my pleasure when i have time.

Dynamic,professional and easy ability to understand the art direction and respect the delay. Strong skills to make sketchs and exploration design in preproduction and create high quality concept and materials production. Special expertise in paint over to upgrade the level, dramatically with a professional and unique aesthetic view. Achievement in organic and mechanical design with high knowledge of design culture.Professional ability in team management to achieve alpha and beta in video game pipeline production.Very good co-working with writers level art,lighters and environment artists.Co working experience with cinematic team production to directing and validate materials.High sens of details mature target and proactive personnnality.

Credit: Batman Arkham Origins, DLC BAO Knightfall, DLC BAO Initiation Monastery, Deus Ex Human Revolution, The Missing Link, WET, Naughty Bear, Kim Possible, Ghost Recon, NewYork Night, Midnight Pool 2d and 3d, Derek Jeter Pro Baseball 2005, Asphalt 2 3d, Splinter Cell Chaos Theory.And many television animation show 2d and 3d.

 

 

 

 

Dynamic, professional and easy ability to understand the art direction and respect the delay. Strong skills to make sketch and exploration design in preproduction and strong concept and materials in production. Special expertise in paint over to upgrade the level dramatically with a professional and unique view. Achievement in organic and mechanical design with high knowledge of design culture. Professional ability in team management to achieve alpha and beta in video game pipeline production. Very good co-working with writers level art lighters and environment artist. Co working experience with a cinematic team production to directing and validate materials. High sens of details mature target design and proactive personality. Actually my function is senior concept artist for under closure project.